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Having Coffee with Deno - Automating All the Things

Welcome to the final installment of our Deno series, where we build a script that pairs up people for coffee.

In the last post, we added the ability to post messages into a Slack channel instead of copying from a console window.

The current major problem is that we have to remember to run the script. We could always set up a cron job or scheduled task, however, what happens when we change machines? What if our computer stops working? What if someone else changes the script, how will we remember to get the latest and run it?

Having Coffee with Deno - Sharing the News

Welcome to the third installment of our Deno series, where we build a script that pairs up people for coffee.

In the last post, we're dynamically pulling members of the Justice League from GitHub instead of a hardcoded list.

Like any good project, this approach works, but now the major problem is that we have to run the script, copy the output, and post it into our chat tool so everyone knows the schedule.

It'd be better if we could update our script to post this message instead. In this example, we're going to use Slack and their incoming webhook, but you could easily tweak this approach to work with other tools like Microsoft Teams or Discord.

The Approach

In order to for the script to post to Slack, we'll need to make the following changes:

  1. Follow these docs from Slack to create an application and enable the incoming webhooks.
  2. Test that we can post a simple message to the channel
  3. From here, we'll need to add code to make a POST call to the webhook with a message
  4. Tweak the formatting so it looks nicer

Justice League Planning

Creating the Slack Application and creating the Webhook

For this step, we'll follow the instructions in the docs, ensuring that we're hooking it up to the right channel.

After following the steps, you should see something like the following:

Image of Slack App with Incoming Webhook

We can test that things are working correctly by running the curl command provided. If the message Hello World appears in the channel, congrats, you've got the incoming webhook created!

Modifying the Script to POST to Webhook

We have the Slack app created and verified that the incoming webhook is working, so we'll need to add this integration to our script.

Since we have this incoming webhook URL and Slack recommends treating this as a secret, we'll need to add this to our .env file.

Keep your webhook ULR safe image

.env
GITHUB_API_TOKEN="<yourTokenHere>"
SLACK_WEBHOOK="<yourWebHookHere>"

With this secret added, we can write a new function, sendMessage, that'll make the POST call to Slack. Since this is a new integration, we'll add a new file, slack.ts to put it in.

slack.ts
// Using axiod for the web connection
import axiod from "https://deno.land/x/axiod@0.26.2/mod.ts";

// function to send a message to the webhook
async function sendMessage(message: string): Promise<void> {
  // Get the webhookUrl from our environment
  const webhookUrl = Deno.env.get("SLACK_WEBHOOK")!;

  try {
    // Send the POST request
    await axiod.post(webhookUrl, message, {
      headers: {
        "Content-Type": "application/json",
      },
    });
  } catch (error) {
    // Error handling
    if (error.response) {
      return Promise.reject(
        `Failed to post message: ${error.response.status}, ${error.response.statusText}`
      );
    }
    return Promise.reject(
      "Failed for non status reason " + JSON.stringify(error)
    );
  }
}

export { sendMessage };

With sendMessage done, let's update index.ts to use this new functionality.

index.ts
import { load } from "https://deno.land/std@0.195.0/dotenv/mod.ts";
import {
  GetOrganizationMemberResponse,
  getMembersOfOrganization,
} from "./github.ts";
import { sendMessage } from "./slack.ts";
import { Pair, createPairsFrom, shuffle } from "./utility.ts";

await load({ export: true });

// Replace this with your actual organization name
const organizationName = "JusticeLeague";
const names = await getMembersOfOrganization(organizationName);
const pairs = createPairsFrom(shuffle(names));
const message = createMessage(pairs);
// Slack expects the payload to be an object of text, so we're doing that here for now
await sendMessage(JSON.stringify({ text: message }));

function createMessage(pairs: Pair<GetOrganizationMemberResponse>[]): string {
  const mapper = (p: Pair<GetOrganizationMemberResponse>): string =>
    `${p.first.login} meets with ${p.second.login}${
      p.third ? ` and ${p.third.login}` : ""
    }`;
  return pairs.map(mapper).join("\n");
}

And if we were to run the above, we can see the following message get sent to Slack.

Message from Random Coffee

Nice! We could leave it here, but we could make the message prettier (having an unordered list and italicizing names), so let's work on that next.

Pretty Printing the Message

So far, we could leave the messaging as is, however; it's a bit muddled. To help it pop, let's make the following changes.

  • Italicize the names
  • Start each pair with a bullet point

Since Slack supports basic Markdown in the messages, we can use the _ for italicizing and - for the bullet points. So let's modify the createMessage function to add this formatting.

index.ts
function createMessage(pairs: Pair<GetOrganizationMemberResponse>[]): string {
  // Let's wrap each name with the '_' character
  const formatName = (s: string) => `_${s}_`;

  const mapper = (p: Pair<GetOrganizationMemberResponse>): string =>
    // and start each pair with '-'
    `- ${formatName(p.first.login)} meets with ${formatName(p.second.login)}${
      p.third ? ` and ${formatName(p.third.login)}` : ""
    }`;
  return pairs.map(mapper).join("\n");
}

By making this small change, we now see the following message:

Formatted Slack Message with italics and bullets

The messaging is better, but we're still missing some clarity. For example, what date is this for? Or what's the purpose of the message? Looking through these docs, it seems like we could add different text blocks (like titles). So let's see what this could look like.

One design approach is to encapsulate the complex logic for dealing with Slack and only expose a "common-sense" API for consumers. In this regard, I think using a Facade pattern would make sense.

We want to expose the ability to set a title and to set a message through one or more lines of text. Here's what that code would look like

slack.ts
// This class allows a user to set a title and lines and then use the
// 'build' method to create the payload to interact with Slack

class MessageFacade {
  // setting some default values
  private header: string;
  private lines: string[];
  constructor() {
    this.header = "";
    this.lines = [];
  }

  // I like making these types of classes fluent
  // so that it returns itself.
  public setTitle(title: string): MessageFacade {
    this.header = title;
    return this;
  }
  public addLineToMessage(line: string | string[]): MessageFacade {
    if (Array.isArray(line)) {
      this.lines.push(...line);
    } else {
      this.lines.push(line);
    }
    return this;
  }

  // Here's where we take the content that the user provided
  // and convert it to the JSON shape that Slack expects
  public build(): string {
    // create the header block if set, otherwise null
    const headerBlock = this.header
      ? {
          type: "header",
          text: { type: "plain_text", text: this.header, emoji: true },
        }
      : null;
    // convert each line to it's own section
    const lineBlocks = this.lines.map((line) => ({
      type: "section",
      text: { type: "mrkdwn", text: line },
    }));
    return JSON.stringify({
      // take all blocks that have a value and set it here
      blocks: [headerBlock, ...lineBlocks].filter(Boolean),
    });
  }
}

With the facade in place, let's look at implementing this in index.ts

index.ts
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// ... code to get the pairs and formatted lines

// using the facade with the fluent syntax
const message = new MessageFacade()
  .setTitle(`☕ Random Coffee ☕`)
  .addLineToMessage(formattedPairs)
  .build();

await sendMessage(message);

When we run the script now, we get the following message:

Random Coffee Message with Header and Icons

Wrapping Up

In this post, we changed our script from posting its Random Coffee message to the console window to instead posting it into a Slack channel using an Incoming Webhook. By making this change, we were able to remove a manual step (e.g., us copying the message into the channel), and we were able to use some cool emojis and better formatting.

In the final post, we'll take this one step further by automating the script using scheduled jobs via GitHub Actions.

As always, you can find a full working version of this bot on my GitHub.

Having Coffee with Deno - Dynamic Names

Welcome to the second installment of our Deno series, where we build a script that pairs up people for coffee.

In the last post, we built a script that helped the Justice League meet up for coffee.

As of right now, our script looks like the following.

index.ts
const names = [
  "Batman",
  "Superman",
  "Green Lantern",
  "Wonder Woman",
  "Static Shock", // one of my favorite DC heroes!
  "The Flash",
  "Aquaman",
  "Martian Manhunter",
];
const pairs = createPairsFrom(shuffle(names));
const message = createMessage(pairs);
console.log(message);

function shuffle<T>(items: T[]): T[] {
  const result = [...items];
  for (let i = result.length - 1; i > 0; i--) {
    const j = Math.floor(Math.random() * i);
    [result[i], result[j]] = [result[j], result[i]];
  }
  return result;
}
type Pair<T> = { first: T; second: T; third?: T };
function createPairsFrom<T>(items: T[]): Pair<T>[] {
  if (items.length < 2) {
    return [];
  }
  const results = [];
  for (let i = 0; i <= items.length - 2; i += 2) {
    const pair: Pair = { first: items[i], second: items[i + 1] };
    results.push(pair);
  }
  if (items.length % 2 === 1) {
    results[results.length - 1].third = items[items.length - 1];
  }
  return results;
}
function createMessage(pairs: Pair<string>[]): string {
  const mapper = (p: Pair<string>) =>
    `${p.first} meets with ${p.second}${p.third ? ` and ${p.third}` : ""}`;

  return pairs.map(mapper).join("\n");
}

Even though this approach works, the major problem is that every time there's a member change in the Justice League (which seems to happen more often than not), we have to go back and update the list manually.

It'd be better if we could get this list dynamically instead. Given that the League are great developers, they have their own GitHub organization. Let's work on integrating with GitHub's API to get the list of names.

The Approach

To get the list of names from GitHub, we'll need to do the following.

  1. First, we need to figure out which GitHub endpoint will give us the members of the League. This, in turn, will also tell us what permissions we need for our API scope.
  2. Now that we have a secret, we need to update our script to read from an .env file.
  3. Once we have the secret being read, we can create a function to retrieve the members of the League.
  4. Miscellaneous refactoring of the main script to handle a function returning complex types instead of strings.

Justice League Planning

Laying the Foundation

Before we start, we should reactor our current file. It works, but we have a mix of utility functions (shuffle and createPairsFrom) combined with presentation functions (createMessage). Let's go ahead and move shuffle and createPairsFrom to their own module.

utility.ts
type Pair<T> = { first: T; second: T; third?: T };

function shuffle<T>(items: T[]): T[] {
  const result = [...items];
  for (let i = result.length - 1; i > 0; i--) {
    const j = Math.floor(Math.random() * i);
    [result[i], result[j]] = [result[j], result[i]];
  }
  return result;
}

function createPairsFrom<T>(items: T[]): Pair<T>[] {
  if (items.length < 2) {
    return [];
  }
  const results: Pair<T>[] = [];
  for (let i = 0; i <= items.length - 2; i += 2) {
    const pair: Pair<T> = { first: items[i], second: items[i + 1] };
    results.push(pair);
  }
  if (items.length % 2 === 1) {
    results[results.length - 1].third = items[items.length - 1];
  }
  return results;
}

export { createPairsFrom, shuffle };
export type { Pair };

With these changes, we can update index.ts to be:

index.ts
import { Pair, createPairsFrom, shuffle } from "./module.ts";

const names = [
  "Batman",
  "Superman",
  "Green Lantern",
  "Wonder Woman",
  "Static Shock", // one of my favorite DC heroes!
  "The Flash",
  "Aquaman",
  "Martian Manhunter",
];
const pairs = createPairsFrom(shuffle(names));
const message = createMessage(pairs);
console.log(message);

function createMessage(pairs: Pair<string>[]): string {
  const mapper = (p: Pair<string>) =>
    `${p.first} meets with ${p.second}${p.third ? ` and ${p.third}` : ""}`;

  return pairs.map(mapper).join("\n");
}

Getting GitHub

Now that our code is more tidy, we can focus on figuring out which GitHub endpoint(s) to use to figure out the members of the Justice League.

Taking a look at the docs, we see that there are two different options.

  1. Get members of an Organization
  2. Get members of a Team

What's the difference between the two? In GitHub parlance, an Organization is an overarching entity that consists of members which, in turn, can be part of multiple teams.

Using the Justice League as an example, it's an organization that contains Batman, and Batman can be part of the Justice League Founding Team and a member of the Batfamily Team.

Since we want to pair everyone up in the Justice League, we'll use the Get members of an Organization approach.

Working with Secrets

To interact with the endpoint, we'll need to create an API token for GitHub. Looking over the docs, our token needs to have the read:org scope. We can create this token by following the instructions here about creating a Personal Auth Token (PAT).

Once we have the token, we can invoke the endpoint with cURL or Postman to verify that we can communicate with the endpoint correctly.

After we've verified, we'll need a way to get this API token into our script. Given that this is sensitive information, we absolutely should NOT check this into the source code.

Creating an ENV File

A common way of dealing with that is to use an .env file which doesn't get checked in, but our application can use it during runtime to get secrets.

Let's go ahead and create the .env file and put our API token here.

.env
GITHUB_BEARER_TOKEN="INSERT_TOKEN_HERE"

Our problem now is that if we check git status, we'll see this file listed as a change. We don't want to check this in, so let's add a .gitignore file.

Adding a .gitignore File

With the .env file created, we need to create a .gitignore file, which tells Git not to check in certain files.

Let's go ahead and add the file. You can enter the below, or you can use the Node gitignore file (found here)

.gitignore
.env # ignores all .env files in the root directory

We can validate that we've done this correctly if we run git status and don't see .env showing up anymore as a changed file.

Loading Our Env File

Now that we have the file created, we need to make sure that this file loads at runtime.

In our index.ts file, let's make the following changes.

index.ts
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import { config as loadEnv } from "https://deno.land/x/dotenv@v3.2.2/mod.ts";
// other imports

// This loads the .env file and adds them to the environment variable list
await loadEnv({ export: true });
// Deno.env.get("name") retrieves the value from an environment variable named "name"
console.log(Deno.env.get("GITHUB_BEARER_TOKEN"));

// remaining code

When we run the script now with deno run, we get an interesting prompt:

Deno requests read access to ".env".
- Requested by `Deno.readFileSync()` API.
- Run again with --allow-read to bypass this prompt
- Allow?

This is one of the coolest parts about Deno; it has a security system that prevents scripts from doing something that you hadn't intended through its Permissions framework.

For example, if you weren't expecting your script to read from the env file, it'll prompt you to accept. Since packages can be taken over and updated to do nefarious things, this is a terrific idea.

The permissions can be tuned (e.g., you're only allowed to read from the .env file), or you can give blanket permissions. In our cases, two resources are being used (the ability to read the .env file and the ability to read the GITHUB_BEARER_TOKEN environment variable).

Let's run the command with the allow-read and allow-env flags.

deno run --allow-run --allow-env ./index.ts

If the bearer token gets printed, we've got the .env file created correctly and can proceed to the next step.

Let's Get Dynamic

Now that we have the bearer token, we can work on calling the GitHub Organization endpoint to retrieve the members.

Since this is GitHub related, we should create a new file, github.ts, to host our functions and types.

Adding axiod

In the github.ts file, we're going to be use axiod for communication. It's similar to axios in Node and is better than then the built-in fetch API.

Let's go ahead and bring in the import.

github.ts
import axiod from "https://deno.land/x/axiod@0.26.2/mod.ts";

Calling the Organization Endpoint

With axiod pulled in, let's write the function to interact with the GitHub API.

github.ts
// Brining in the axiod library
import axiod from "https://deno.land/x/axiod@0.26.2/mod.ts";

async function getMembersOfOrganization(orgName: string): Promise<any[]> {
  const url = `https://api.github.com/orgs/${orgName}/members`;
  // Necessary headers are found on the API docs
  const headers = {
    Accept: "application/vnd.github+json",
    Authorization: `Bearer ${Deno.env.get("GITHUB_BEARER_TOKEN")}`,
    "X-GitHub-Api-Version": "2022-11-28",
  };

  try {
    const resp = await axiod.get<any[]>(url, {
      headers: headers,
    });
    return resp.data;
  } catch (error) {
    // Response was received, but non-2xx status code
    if (error.response) {
      return Promise.reject(
        `Failed to get members: ${error.response.status}, ${error.response.statusText}`
      );
    } else {
      // Response wasn't received
      return Promise.reject(
        "Failed for non status reason " + JSON.stringify(error)
      );
    }
  }
}

To prove this is working, we can call this function in the index.ts file and verify that we're getting a response.

index.ts
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import { config as loadEnv } from "https://deno.land/x/dotenv@v3.2.2/mod.ts";
import { getMembersOfOrganization } from "./github.ts";
import { Pair, createPairsFrom, shuffle } from "./utility.ts";

await loadEnv({ export: true });

const membersOfOrganization = await getMembersOfOrganization("JusticeLeague");
console.log(JSON.stringify(membersOfOrganization));
// rest of the file

Now let's rerun the script.

deno run --allow-read --allow-env ./main.ts
Deno requests net access to "api.github.com"
- Requested by `fetch` API.
- Run again with --allow-net to bypass this prompt.

Ah! Our script is now doing something new (making network calls), so we'll need to allow that permission by using the --allow-net flag.

deno run --allow-read --allow-env --allow-net ./main.ts

If everything has worked, you should see a bunch of JSON printed to the screen. Success!

Creating the Response Type

At this point, we're making the call, but we're using a pesky any for the response, which works, but it doesn't help us with what properties we have to work with.

Looking at the response schema, it seems the main field we need is login. So let's go ahead and create a type that includes that field.

github.ts
type GetOrganizationMemberResponse = {
  login: string;
};

async function getMembersOfOrganization(
  orgName: string
): Promise<GetOrganizationMemberResponse[]> {
  //code
  const resp = await axiod.get<GetOrganizationMemberResponse[]>(url, {
    headers: headers,
  });
  // rest of the code
}

We can rerun our code and verify that everything is still working, but now with better type safety.

Cleaning Up

Now that we have this function written, we can work to integrate it with our index.ts script.

index.ts
import { config as loadEnv } from "https://deno.land/x/dotenv@v3.2.2/mod.ts";
import { getMembersOfOrganization } from "./github.ts";
import { Pair, createPairsFrom, shuffle } from "./utility.ts";

await loadEnv({ export: true });

const names = await getMembersOfOrganization("JusticeLeague");
const pairs = createPairsFrom(shuffle(names));
const message = createMessage(pairs);
console.log(message);

So far, so good. The only change we had to make was to replace the hardcoded array of names with the call to getMembersOfOrganization.

Not an issue, right?

Hmmm, what's up with this? createMessage has a type error

It looks like createMessage is expecting Pair<string>[], but is receiving Pair<GetOrganizationMemberResponse>[].

To solve this problem, we'll modify createMessage to work with GetOrganizationMemberResponse.

index.ts
// Need to update the input to be Pair<GetOrganizationMemberResponse>
function createMessage(pairs: Pair<GetOrganizationMemberResponse>[]): string {
  // Need to update mapper function to get the login property
  const mapper = (p: Pair<string>): string =>
    `${p.first.login} meets with ${p.second.login}${
      p.third ? ` and ${p.third.login}` : ""
    }`;

  return pairs.map(mapper).join("\n");
}

With this last change, we run the script and verify that we're getting the correct output, huzzah!

Current Status

Congratulations! We now have a script that is dynamically pulling in heroes from the Justice League organization instead of always needing to see if Green Lantern is somewhere else or if another member of Flash's SpeedForce is here for the moment.

A working version of the code can be found on GitHub.

Having Coffee with Deno - Inspiration

In a previous post, I mention my strategy of building relationships through one-on-ones. One approach in the post was leveraging a Slack plugin, Random Coffee, to automate scheduling these impromptu conversations.

Dinosaur sitting in a coffee cup

I wanted to leverage the same idea at my current company; however, we don't use Slack, so I can't just use that bot.

High-Level Breakdown

Thinking more about it, the system wouldn't be too complicated as it has three moving parts:

  • Get list of people
  • Create random pairs
  • Post message

To make it even easier, I could hardcode the list of people, and instead of posting the message to our message application, I could print it to the screen.

With these two choices made, I would need to build something that can shuffle a list and create pairs.

Technology Choices

Even though we're hardcoding the list of names and printing a message to the screen, I know that the future state is to get the list of names dynamically, most likely through an API call. In addition, most messaging systems support using webhooks to create a message, so that would be the future state as well.

With these restrictions in mind, I know I need to use a language that is good at making HTTP calls. I also want this automation to be something that other people outside of me can maintain, so if I can use a language that we typically use, that makes this more approachable.

In my case, TypeScript fit the bill as we heavily use it in my space, the docs are solid, and it's straightforward to make HTTP calls. I'm also a fan of functional programming, which TypeScript supports nicely.

My major hurdle at this point is that I'd like to execute this single file of TypeScript, and the only way I knew how to do that was by spinning up a Node application and using something like ts-node to execute the file.

Talking to a colleague, they recommended I check out Deno as a possible solution. The more I learned about it, the more I thought this would fit perfectly. It supports TypeScript out of the box (no configuration needed), and a file can be ran with deno run, no other tools needed.

This project is simple enough that if Deno wasn't a good fit, I could always go back to Node.

With this figured out, we're going to create a Deno application using TypeScript as our language of choice.

Getting Started With Deno

  1. Install Deno via these instructions
  2. Setup your dev environment - I use VS Code, so adding the recommended extension was all I needed.

Trying Deno Out

Once Deno has been installed and configured, you can run the following script and verify everything is working correctly. It creates a new directory called deno-coffee, writes a new file and executes it via deno.

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mkdir deno-coffee
cd deno-coffee
echo 'console.log("Hello World");' >> coffee.ts
deno run coffee.ts

We've got something working, so let's start building out the random coffee script.

Let's Get Percolating

As mentioned before, we're going to hardcode a list of names and print to the screen, so let's build out the rough shape of the script:

const names = [
  "Batman",
  "Superman",
  "Green Lantern",
  "Wonder Woman",
  "Static Shock", // one of my favorite DC heroes!
  "The Flash",
  "Aquaman",
  "Martian Manhunter",
];
const pairs = createPairsFrom(shuffle(names));
const message = createMessage(pairs);
console.log(message);

This code won't compile as we haven't defined what shuffle, createPairsFrom, or createMessage does, but we can tackle these one at a time.

Let's Get Random

Since we don't want the same people meeting up every time, we need a way to shuffle the list of names. We could import a library to do this, but what's the fun in that?

In this case, we're going to implement the Fisher-Yates Shuffle (sounds like a dance move).

function shuffle(items: string[]): string[] {
  // create a copy so we don't mutate the original
  const result = [...items];
  for (let i = result.length - 1; i > 0; i--) {
    // create an integer between 0 and i
    const j = Math.floor(Math.random() * i);
    // short-hand for swapping two elements around
    [result[i], result[j]] = [result[j], result[i]];
  }
  return result;
}

const words = ["apples", "bananas", "cantaloupes"];
console.log(shuffle(words)); // [ "bananas", "cantaloupes", "apples" ]

Excellent, we have a way to shuffle. One refactor we can make is to have shuffle be generic as we don't care what array element types are, as long as we have an array.

Making this refactor gives us the following:

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function shuffle<T>(items: T[]): T[] {
  const result = [...items];
  for (let i = result.length - 1; i > 0; i--) {
    const j = Math.floor(Math.random() * i);
    [result[i], result[j]] = [result[j], result[i]];
  }
  return result;
}

Now, we can shuffle an array of anything. Nice!

Two of a Kind

Let's take a look at the next function, createPairsFrom. We know its type signature is going fromstring[] to something, but what?

In the ideal world, our total list of names is even, so we always have equal pairs.

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{first: 'Batman', second: 'Superman'},
{first: 'Green Lantern', second: 'Wonder Woman'},
{first: 'Static Shock', second: 'The Flash'},
{first: 'Aquaman', second: 'Martian Manhunter'}

But what happens if Martian Manhunter is called away and isn't available? That would leave Aquaman without a pair to have coffee with (sad trombone noise).

In the case that we have an odd number of heroes, the last pair should instead be a triple which would look like the following:

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{first: 'Batman', second: 'Superman'},
{first: 'Green Lantern', second: 'Wonder Woman'},
{first: 'Static Shock', second: 'The Flash', third: 'Martian Manhunter'}

Given that we've been using the word Pair to represent this grouping, we have a domain term we can use. This also means that createPairsFrom has the following type signature.

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function createPairsFrom(names: string[]): Pair[] {
  // logic
}

But what does the Pair type look like? We can model either using an optional property or by using a discriminated union.

// Using an optional property
type Pair {
  first: string,
  second: string,
  third?: string
}

// Using Discriminated Unions
type Pair = {kind: 'double', first:string, second: string}
          | {kind: 'triple', first:string, second: string; third: string}

For now, I'm thinking of going with the optional property and if we need to tweak it later, we can.

Let's go ahead and implement createPairsFrom.

function createPairsFrom(names: string[]): Pair[] {
  // if we don't have at least two names, then there are no pairs
  if (names.length < 2) {
    return [];
  }
  const results = [];
  for (let i = 0; i <= names.length - 2; i += 2) {
    const pair: Pair = { first: names[i], second: names[i + 1] };
    results.push(pair);
  }
  if (names.length % 2 === 1) {
    // we have an odd length
    // Assign the left-over name to the third of the triple
    results[results.length - 1].third = names[names.length - 1];
  }
  return results;
}

// Example execution
console.log(createPairsFrom(["apples", "bananas", "cantaloupes", "dates"])); // [{first:"apples", second:"bananas"}, {first:"cantaloupes", second:"dates"}]
console.log(createPairsFrom(["ants", "birds", "cats"])); // [{first:"ants", second:"birds", third:"cats"}]

Similarly to shuffle, we can make this function generic as it doesn't matter what the array element types are, as long as we have an array to work with.

Refactoring to generics gives us the following:

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type Pair<T> = { first: T; second: T; third?: T };

function createPairsFrom<T>(items: T[]): Pair<T>[] {
  // same function as before
}

To the Presses!

For the last part, we need to implement createMessage. We know it has to have the following type signature:

function createMessage(pairs: Pair<string>[]): string {}

We know the following rules.

  • When it's a double, we want the message to say, X meets with Y
  • When it's a triple, we want the message to say, X meets with Y and Z

Based on this, we need a way to map from Pair to the above string. So let's write that logic.

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function createMessage(pairs: Pair<string>[]): string {
  const mapper = (p: Pair<string>) =>
    `${p.first} meets with ${p.second}${p.third ? ` and ${p.third}` : ""}`;

  pairs.map(mapper);
}

From here, we can join the strings together using the \n (newline) character.

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function createMessage(pairs: Pair<string>[]): string {
  const mapper = (p: Pair<string>) =>
    `${p.first} meets with ${p.second}${p.third ? ` and ${p.third}` : ""}`;

  return pairs.map(mapper).join("\n");
}

All Coming Together

With the implementation of createMessage, we can execute our script by running deno run coffee.ts

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deno run coffee.ts

"Superman meets with Wonder Woman
Batman meets with The Flash
Martian Manhunter meets with Aquaman
Static Shock meets with Green Lantern"

From here, we have a working proof of concept of our idea. We could run this manually on Mondays and then post this to our messaging channel (though you might want to switch the names out). If you wanted to be super fancy, you could have this scheduled as a cron job or through Windows Task Scheduler.

The main takeaway is that we've built something we didn't have before and can continue to refine and improve. If no one likes the idea, guess what? We only had a little time invested. If it takes off, then that's great; we can spend more time making it better.

Wrapping Up

In this post, we built the first version of our Random Coffee script using TypeScript and Deno. We focused on getting our tooling working and building out the business rules for shuffling and creating the pairs.

In the next post, we'll look at making this script smarter by having it retrieve a list of names dynamically from GitHub's API!

As always, you can find a full working version of this bot on my GitHub.

Better Domain Modeling with Discriminated Unions

When I think about software, I like designing software so that doing the right things are easy and doing the wrong things are impossible (or at least very hard). This approach is typically called falling into the pit of success.

Having a well-defined domain model can prevent many mistakes from happening just because the code literally won't let it happen (either through a compilation error or other mechanisms).

I'm a proponent of functional programming as it allows us to model software in a better way that can reduce the number of errors we make.

Let's at one of my favorite techniques discriminated unions.

Motivation

In the GitHub API, there's an endpoint that allows you to get the events that have occurred for a pull request.

Let's take a look at the example response in the docs.

[
  {
    "id": 6430295168,
    "url": "https://api.github.com/repos/github/roadmap/issues/events/6430295168",
    "event": "locked",
    "commit_id": null,
    "commit_url": null,
    "created_at": "2022-04-13T20:49:13Z",
    "lock_reason": null
  },
  {
    "id": 6430296748,
    "url": "https://api.github.com/repos/github/roadmap/issues/events/6430296748",
    "event": "labeled",
    "commit_id": null,
    "commit_url": null,
    "created_at": "2022-04-13T20:49:34Z",
    "label": {
      "name": "beta",
      "color": "99dd88"
    }
  },
  {
    "id": 6635165802,
    "url": "https://api.github.com/repos/github/roadmap/issues/events/6635165802",
    "event": "renamed",
    "commit_id": null,
    "commit_url": null,
    "created_at": "2022-05-18T19:29:01Z",
    "rename": {
      "from": "Secret scanning: dry-runs for enterprise-level custom patterns (cloud)",
      "to": "Secret scanning: dry-runs for enterprise-level custom patterns"
    }
  }
]

Based on the name of the docs, it seems like we'd expect to get back an array of events, let's call this TimelineEvent[].

Let's go ahead and define the TimelineEvent type. One approach is to start copying the fields from the events in the array. By doing this, we would get the following.

type TimelineEvent = {
  id: number;
  url: string;
  event: string;
  commit_id?: string;
  commit_url?: string;
  created_at: string;
  lock_reason?: string;
  label?: {
    name: string;
    color: string;
  };
  rename?: {
    from: string;
    to: string;
  };
};

The Problem

This definition will work, as it will cover all the data. However, the problem with this approach is that lock_reason, label, and rename had to be defined as nullable as they can sometimes be specified, but not always (for example, the lock_reason isn't specified for a label event).

Let's say that we wanted to write a function that printed data about TimelineEvent, we would have to write something like the following:

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function printData(event: TimelineEvent) {
  if (event.event === "labeled") {
    console.log(event.label!.name); // note the ! here, to tell TypeScript that I know it'll have a value
  } else if (event.event == "locked") {
    console.log(event.lock_reason);
  } else {
    console.log(event.rename!.from); // note the ! here, to tell Typescript that I know it'll have a value
  }
}

The main problem is that the we have to remember that the labeled event has a label property, but not the locked property. It might not be a big deal right now, but given that the GitHub API has over 40 event types, the odds of forgetting which properties belong where can be challenging.

The pattern here is that we have a type TimelineEvent that can have different, separate shapes, and we need a type that can represent all the shapes.

The Solution

One of the cool things about Typescript is that there is a union operator (|), that allows you to define a type as one of the other types.

Let's refactor our TimelineEvent model to use the union operator.

First, we need to define the different events as their own types

type LockedEvent = {
  id: number;
  url: string;
  event: "locked"; // note the hardcoded value for event
  commit_id?: string;
  commit_url?: string;
  created_at: string;
  lock_reason?: string;
};

type LabeledEvent = {
  id: number;
  url: string;
  event: "labeled"; // note the hardcoded value for event
  commit_id?: string;
  commit_url: string;
  created_at: string;
  label: {
    name: string;
    color: string;
  };
};

type RenamedEvent = {
  id: number;
  url: string;
  event: "renamed"; // note the hardcoded value for event
  commit_id?: string;
  commit_url?: string;
  created_at: string;
  rename: {
    from: string;
    to: string;
  };
};

At this point, we have three types, one for each specific event. A LockedEvent has no knowledge of a label property and a RenamedEvent has no knowledge of a lock_reason property.

Next, we can update our definition of TimelineEvent to use the union operator as so.

type TimelineEvent = LockedEvent | LabeledEvent | RenamedEvent;

This would be read as A TimelineEvent can either be a LockedEvent or a LabeledEvent or a RenamedEvent.

With this new definition, let's rewrite the printData function.

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function printData(event: TimelineEvent) {
  if (event.event == "labeled") {
    console.log(event.label.name); // note that we no longer need !
  } else if (event.event == "locked") {
    console.log(event.lock_reason);
  } else {
    console.log(event.rename.to); // note that we no longer need !
  }
}

Not only do we not have to use the ! operator to ignore type safety, but we also have better autocomplete (note that locked_reason and rename don't appear when working with a labeled event). Better autocomplete

Deeper Dive

At a general level, what we've modeled is a sum type and it's great for when you have a type that can take on a finite number of differing shapes.

Sum types are implemented as either tagged unions or untagged unions. Typescript has untagged unions, however, other languages like Haskell and F#, use tagged unions. Let's see what the same implementation in F# would have looked like.

// specific type definitions omitted since they're
// similar to typescript definition
// ....
type TimelineEvent = Locked of LockedEvent | Labeled of LabeledEvent | Renamed of RenamedEvent

let printData e =
    match e with
    | Locked l -> printf "%s" l.lock_reason
    | Labeled l -> printf "%s" l.label.name
    | Renamed r -> printf "%s" r.rename.``to`` // the `` is needed here as to is a reserved word in F#

A tagged union is when each shape has a specific constructor. So in the F# version, the Locked is the tag for the LockedEvent, Labeled is the tag for the LabeledEvent, so on and so forth. In the Typescript example, we worked around it because the event property is on every TimelineEvent and is a different value.

If that wasn't true, then we would had to have added a field to TimelineEvent (typically called kind or tag) that would help us differentiate between the various shapes.

Wrapping Up

When defining domain models where the model can have different shapes, you can use a sum type to define the model.